Field guide
How the alpha works right now. The game changes quickly; when the game and this guide disagree, the game is right.
Getting started
- Your first steps
Make an adventurer, settle into Evertrail Crossing and follow the tutorial through the gather, make, prepare and fight loop.
- Tools & Store upgrades
Tool upgrades from the Store: axe and pickaxe heads and handles, and the tools of the other skills.
- Bank & equipment
Keep your materials together, prepare a loadout and make space for what comes next.
- Progress while you are away
Leave a sensible plan running and return to the progress it could actually make.
Skills
- Woodcutting
Turn a grove into timber for bows, arrows, equipment and tool upgrades.
- Fishing & Cooking
Fish the six stretches of the town’s shore and cook the catch at the hearth.
- Farming
Crops, herbs and trees that grow on their own while you train other skills.
- Crafting your next upgrade
Smithing, Fletching, Herblore and Artifice turn gathered materials into useful equipment and preparations.
Worlds
- Evertrail Meadow
The first Woodcutting grove: a sunlit trail, ordinary trees and the beginnings of your next upgrade.
- Cinderfall Abyss
Burning trees, basalt and lava: the level-10 Infernal Woodcutting grove.
Combat
- Preparing for combat
Choose a style, equip for the opponent and bring supplies before starting a fight.
Community
- Playing together
Other players in every world and in town, chat, profiles, leaderboards and clans.
- Clans
Found or join a clan: a shared vault, projects, a hall that grows, a weekly goal and a clan boss.
- The Market
Buy and sell with other adventurers from total level 100, at prices players set.
The town
- Evertrail Crossing
The starting town: where you rest, fish, cook and use the crafting benches.
Exploration
- Exploration
The scout and the riverboat chart the land and the river while you train other skills.
Nothing found. Try “town”, “bank” or “getting started”.