Roadmap

What is in the game now, what is being worked on next and what is planned for later. None of it has a date.

Now: playable in the alpha

The playable alpha

The open alpha: seventeen skills, a shared town, other players and gear up to the Everdawn tier.

  • Gather, make and fight across 21 gathering worlds, six thieving districts and six combat areas, from level 1 to 120.
  • Evertrail Crossing: the square, Artisans’ Row, the hearth and six stretches of shore, with the other players around you.
  • Exploration’s scout and riverboat, with the river’s ports, fishing grounds and a second lair.
  • Clans with their hall, the player Market, leaderboards, profiles and Global chat.
  • The first dungeon, the Quarry Descent, from level 20: six rooms, the Quarry Warden, ten vows and three sets of its own.
  • World events every two hours: the Great Oak, the Fallen Star, the Moonpool and the Ember Matron, taken on together by everyone who joins.
  • The Trials, Combat Mastery and Enchanting, from level 50 in a style.
  • Queues at the benches, trip reports from the lodge, and your gear beside the bank.

Next: what the playtest is working on

What the playtest is shaping

Fixes and features that come straight from playtesters’ reports. Scope and order can change.

  • More dungeons after the first, shaped by how the Quarry Descent plays.
  • Progression, the economy and the first hours, tuned with what the playtest shows.

Later: planned, no date yet

Further out

Directions that are planned or designed, without a promised date.

  • The rest of Exploration’s ladder: the ship at level 30, then the rune train, the airship and the star-vessel.
  • More for Fishing: a fish log, trophies and bait.
  • Friends lists and more moderation tools before the game opens to more players.

Plans can change with what the playtest shows. For what has actually changed, see the patch notes.