Evertrail Crossing

The starting town: where you rest, fish, cook and use the crafting benches.

Artisans’ Row in Evertrail Crossing, with adventurers at the forge and the fletching bench

Where your adventurer rests

Evertrail Crossing is a town on one long street. When your adventurer rests, they stand at the Crossing Well in the square. When you give them work in town, they are there at once and the work begins.

The places

  • Crossing Square and the Crossing Well: where resting adventurers gather.
  • The Provisioner’s, the notice board, the Oldwood vault and the Trail Gate, out to the worlds.
  • Artisans’ Row: the forge, the fletching bench, the herbalist’s table, the attunement circle and the hearth.
  • The shore: six stretches of river for fishing, from Willow Brook to the Ancient Basin.
  • The Explorers’ Lodge, on the north bank past the bridge, with the riverboat’s landing below it.

Work in town

Smithing, Fletching, Herblore and Artifice each have their bench on Artisans’ Row, Cooking has the hearth, and Fishing has the shore. Woodcutting, Mining, Thieving and combat are out through the Trail Gate, in worlds of their own.

The town’s crowd

Whoever is online is in town with you: resting at the well, hammering at the forge, cooking at the hearth or fishing the shore. The people at your own place are drawn first. In town everyone talks in Global chat.

Rules and balance can change during the alpha. Back to the field guide