The Market
Buy and sell with other adventurers from total level 100, at prices players set.

Buying and selling
The Market opens at total level 100 for an adventurer with a login of their own; a guest chooses a login first. Open it with the scales under Clan and Leaderboards, or by clicking your gold.
Players set every price. An item’s page shows the offers waiting, its last sale and the week’s trades. Buy now takes the cheapest offer at once, or you name your own price and your offer waits up to 14 days for a seller. Selling works the same way round: sell to the best offer at once, or wait at your own price.
Fees and limits
The seller pays 2% of each sale and the buyer pays nothing. The gold comes the moment something sells.
You can have 10 offers and listings open at once, and cancelling one gives back its items or gold. Each item has a buy limit, counted over the four hours from your first purchase of it.
What you buy goes straight to your bank. When your bank is full, it waits in Collect until there is room.
Pieces of their own
An enchanted piece or a Trials copy is listed on its own, with its own lines. Anyone who can trade may buy any piece; wearing it still asks for its level.
Fair trade
Buying or selling gold, items or accounts for real money gets an account banned.
To tell which accounts belong together, the game keeps scrambled marks (salted hashes) of the address and the browser each account plays from: addresses for 30 days and browser marks for 90. An address cannot be read back from them. Accounts on one browser cannot trade with each other, and staff look into trades that stand out.
Rules and balance can change during the alpha. Back to the field guide