Major update

The Quarry Descent is open

The first dungeon is open from level 20: six rooms down to the Quarry Warden and its chest, ten vows and three new sets. With the Market, the Riverboat and more since the last notes.

An adventurer faces the Quarry Warden in its hall

The first dungeon

  • Where: open Combat and choose Dungeons. Pick your vow and your orders, bring food, and press Enter.
  • Six rooms: the Gallery Mouth, the Old Workings, a fork between the Flooded Shaft and the Collapsed Gallery, the Sealed Drift and the Warden's Approach, then the Warden's Hall.
  • The Warden's shield: every half minute the Warden raises a rock shield. A warhammer breaks it, a longbow or a Tide spell wears it down, and then its core lies open for a few seconds.
  • While you are away: set your orders once and the runs go on while you are away, run after run.
  • Vows: clear Vow 0, then choose a higher vow for tougher foes, more Warden cores and better odds in the chest. There are ten to climb.
  • The chest: when the Warden falls, its chest rises and opens with your loot. Turn a Quarry Descent Key at the Sealed Drift for one more roll.
  • Three new sets: Wardenstone plate, Wardenhide leathers and Wardenweave robes, and the Warden's maul, longbow and staff. Pieces drop from the chest, or trade Warden cores for the piece you want.
  • A companion: the Coreling, a rare find in the Warden's chest.
  • Firsts: the first adventurer to clear each vow is named in Global chat and on our Discord.

Also new since the last notes

  • The Market: buy and sell with other players from total level 100. Players set the prices, with a 2% fee on a sale. Open it from the left rail, or tap your gold.
  • The Riverboat: at Exploration 10, sail the river to four ports that buy your spare goods, four new fishing grounds and a new lair, the Rustbank Snapjaw. With kit upgrades, Exploration potions and the Waymakers' six relics to find.
  • Time to level: the task card shows how long until your next level at what you are doing.
  • A real rest: woodcutters rest the axe on the shoulder and miners lean on the pickaxe while the tree or rock fills again.
  • A new start: a new title screen, and a new screen to make your adventurer.
  • Armour: every melee tier now has its own plate, and six magic robe sets have their own look. Magic armour asks Defence at half its Magic level.
  • Choose a fight: now lists Training, Dungeons and Trials. The Bosses list is hidden for now.
  • Leaderboards: rank adventurers from total level 100.
  • The Trials: drop copies much more rarely, and the cape no longer wears a crest.
  • Fixes: the thieving plate shows your adventurer's name instead of your login, and the Aetherstone and Dawnsteel helms no longer leave a pale scrap at the throat.

Balance and content change often during the alpha. All patch notes