Major update

Combat 2.0

Combat is rebuilt around three styles, weapon archetypes with special attacks, a spellbook paid for in runes, graded loot and the Everdawn tier for levels 100 to 120.

Three styles

Melee, ranged and magic stand on a triangle: melee beats ranged, ranged beats magic, magic beats melee, and every monster has a weakness. Weapons come in archetypes with their own special attacks, and Power replaces the old max hit.

Magic

Staffs and wands cast from a spellbook. Every cast spends runes, spells have elements, and a fight stops when the runes run out.

Graded loot

Finds are graded from Common to Mythic, with their drop odds shown in hours and attunement for the gear you keep. The Everdawn tier adds the crafted gear of levels 100 to 120 for all three styles.

Also

  • Level-ups name what they unlocked, with banners at every tenth level, 99 and 120.
  • A new “While you were away”: rare finds first, then the level-ups, and why an activity stopped with its fix.
  • Chat carries the server’s news: legendary catches, named drops, 99s, 120s and server firsts.
  • Leaderboards for this week and this month beside the lifetime boards.
  • The Discovery Log, with every rare find on its region’s page.
  • A second tutorial chapter, and the Goals panel after it.

Balance and content change often during the alpha. All patch notes