An economy pass for the next upgrade
Recent alpha changes bring combat and thieving earnings closer to gathering, revisit supply values and make preparation costs easier to judge.
Earnings across activities
Combat gold and Thieving rewards have been rebalanced against gathering at comparable progression levels. The aim is to make the choice of what to train feel useful without one activity overwhelming the rest of the economy.
These are alpha balance changes. Further adjustments will follow playtest evidence.
Preparation and crafted supplies
- Auto Eat upgrade prices were revisited against the earnings available at their unlock levels.
- Essence, rune and arrow values were adjusted around their material inputs.
- Store meal bundles now price all included portions correctly.
A clearer ranged animation
The player's bow now stays upright through the ranged stance and shot, with the string drawn and the arrow released from the bow.
Balance and content change often during the alpha. All patch notes